A downloadable game


Red Pills.

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In Red Pills, a girl trapped in the Nightmare World must find pills to wake up. Pursued by Darkness, a sinister stuffed rabbit, she explores her home, a basement, and a danger-filled forest. Along the way, she uncovers clues about her brother and her past. Each decision brings her closer to the truth or deeper into terror. In the end, she must choose between illusion or facing reality.

Story of Red Pills

A nameless girl wakes up in her room, but something is wrong—her home is shrouded in an oppressive and dark atmosphere. She soon realizes that she is trapped in the Nightmare World, a place that distorts her reality and forces her to face her deepest fears and traumas. Her only way to escape is to find hidden pills scattered in different locations, which seem to be the key to waking up. However, she is not alone—Darkness, a sinister stuffed rabbit with eerie eyes and sharp teeth, stalks her at every turn, preventing her from advancing and keeping her in a constant state of terror.

The Journey Through the Nightmare

In her search, the girl must explore three main locations: her house, a hidden basement, and a forest covered in toxic fog. Along the way, she discovers notes and objects that reveal fragments of her past, including frequent mentions of her brother—someone who, it seems, has also faced this nightmare before her. However, he never physically appears, and the girl can only communicate with him through a Ouija board, raising doubts about whether he is truly alive or just another manifestation of her tormented mind.

Each level increases in difficulty and symbolizes her internal struggle:

  • Level 1 - The House: Here, she learns the basic mechanics and faces Darkness for the first time. It stalks her, draining her sanity until she is consumed by darkness if caught. Her mission is to find the pills in a medicine cabinet, but upon discovering it is locked, she must search for the key in the shed.
  • Level 2 - The Basement: Without the pills in the cabinet, her only option is to escape to the forest, but the door is locked with a four-digit code. To find the code, she must explore the basement, solve puzzles, and complete two minigames: a ritual and a Ouija session with her supposed brother.
  • Level 3 - The Forest: Here, the nightmare reaches its peak intensity. A toxic fog turns the level into a race against time, forcing the girl to run constantly and dodge obstacles while collecting pills scattered along the way. If she fails to gather five before reaching a safe cabin, Darkness will catch her.


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RED PILL.zip 647 MB

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